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3D Vehicle Artist

Maksym Holdin

Modelling
85%
Texturing
65%
UV Layouting
50%
Unreal Engine Skills
10%

I

love hard surface modeling, in particular I like to model and texture different vehicles from civilian cars to military vehicles to helicopters and everything that the word vehicle implies.

Most of all I like modeling cars, I can go deep into the development of almost everything, from the engine with suspension, to the bottom and everything that can be imagined in the car, as well as in other vehicles.

Biography

My journey into the world of 3D started in 2021 when my friend showed me his firsts attempts at it. That got me interested and led to downloading Blender. Now I am a vehicle artist and aim to work on AAA titles.

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